
Beamable provides a full-stack game services solution for game developers to rapidly add social, commerce, content, multiplayer, and custom APIs to their game projects. With this funding, Beamable will add support for Stellar assets (FTs, NFTs) so game developers can bring their projects on-chain with relatively little effort. This includes:
1. Sample projects - Unity, Unreal, and JavaScript (HTML5) examples of a full game implementation on Steller.
2. Clear documentation - Developer docs that help any developer get started in the Stellar ecosystem with the Beamable stack.
3. Developer support - specialized hands-on support via Discord and Slack to game devs for any questions they have about Stellar, integration, and building a successful commercial game.
4. Hands-on-keyboard Support - Opportunity to upsell developers to an integration package for our team to do the integration for them directly and accelerate their roadmaps.
Maybe in the future, but not in this submission
$150.0K
More games = more players = more wallets = more transactions
Work with Stellar to add five (5) new game developers to the ecosystem after the launch of the integration and capability.
Launch and support those games successfully.
Start promoting the integration prior to completion across all channels.
Launch the integration and documentation/samples in our marketplace at https://beamable.com/marketplace
Conduct an email blast to our list of 5,000 developers
Announce the functionality to our over 300 active studios
Notify our growing community at https://hub.beamable.network
Publish on socials for Beamable.com and Beamable.network
Set up bi-weekly pipeline calls to discuss developer needs with the Stellar games teams.
Mythical Games - Launched FIFA Rivals on Mythos on Beamable. Pudgy World launching in August 2025.
Large projects on Sui - Play device integration, Warped Games, SuperB, multiple other projects
Solana Partnership - Solana games Boost campaign, multiple games in development using integration.
POG Digital - Implemented Theta chain via Beamable, Base via Beamable, now Ape Chain via Beamable implemented in 10 days.
Mystery Society - Implemented Polygon via Beamable and migrated to Immutable via Beamable.
Wildcard Alliance - Polygon and ETH support via Beamable, adding Arbirtum.
90+ games on Beamable, 100 in development across many chains.
**Month 1**
Two (2) Backend Web3 Developers
$36,000
Deliverable: Stellar-specific C# Microservice to enable on-chain communication
Complete a C# microservice to integrate all primary Stellar chain community for the following user stories:
Identity Wallet Solution / Custodial & Self-custodial
Players should be able to attach one or more Stellar wallets to their Beamable player account
Players should be able to authenticate into their Beamable account using their Stellar Wallet
Developers should be able to create a custodial Stellar wallet and attach it to a Beamable player
Developers should be able to view players’ Stellar wallet associations within the Beamable Web Portal
Game Content Integration:
Developers should be able to define & publish new Stellar Asset types for FTs (Currencies) with an issuer account.
Developers should be able to define & publish NFTs (Items) as uniquely identified assets, often with off-chain metadata.
Developer should be able to specify which Beamable item and currency content objects map to which Stellar Items and Token Currencies (respectively)
Inventory Integration
Developers should be able to query player inventories for specific Token Items and/or Token Currencies and respective metadata
Developer should be able to add (transfer) Token Items and Token Currencies to a player's inventory
Developer should be able to transact on Stellar Wallets on behalf of the players without further authorization
Developer should be able to initiate transfers from a Stellar Wallet to a different Stellar Wallet or External Wallet
Players should be able to query their own inventory for specific Token Items and/or Token Currencies
Player should be able to initiate transfers from their Stellar Wallet to a different Stellar Wallet or External Wallet
Beamable should be able to automatically mint tokens either as a pre-mint bulk operation OR on the fly as needed.
**Month 2 & 3**
One (1) Web3 Dev
One (1) Unity Dev
One (1) Unreal Dev
One (1) HTML5/JavaScript Dev
$80,000
Deliverable: Three playable games that demonstrate Stellar integration with C#Microservice
1. Complete three (3) sample projects for Unity / Unreal / HTML5 that demonstrate in a working game how the C# microservice integration functions.
2. All sample projects include a playable single-player game that includes frictionless wallets/ID, multiple in-game currencies, a "shop" to purchase on-chain assets, a gameplay loop to demonstrate integrated on-chain/off-chain game content, and player inventory.
3. All three games integrate the C# Microservice/custom API from the Tranche1/MVP phase to enable on-chain features.
**Month 4**
One (1) Web3 Dev
One (1) Documentation Engineer
$34,000
Deliverable: Developer-ready documentation to allow for any Unity, Unreal, or HTML5 game dev to get started on Stellar
1. Complete all “Getting Started” documentation for the sample projects and C# Microservice install, and make the Git repositories available to Stellar game developers.
2. Documentation will be hosted at readme.com and in the Readme of the Git repositories
3. Documentation will also exist inside the sample projects (Unity, Unreal, HTML5) for game devs to understand integration points.
Beamable is led by a seasoned team of game industry veterans, technologists, and Web3 pioneers with deep expertise in building scalable platforms for online games and player communities.
Jon Radoff, CEO – A serial entrepreneur and game industry leader, Jon previously founded Disruptor Beam (Star Trek Timelines, Game of Thrones Ascent) and GamerDNA. He has been at the forefront of online gaming, live operations, and virtual economies for over two decades.
Trapper Markelz, COO – Former Chief Product Officer at Disruptor Beam and expert in scaling developer platforms and product-led growth. Trapper drives operations, partnerships, and go-to-market initiatives across the Beamable ecosystem.
Ali El Rhermoul, CTO – A veteran engineering leader who previously led technology at Proletariat (Spellbreak), Ali brings deep expertise in cloud architecture, real-time multiplayer systems, and Web3 integrations. He spearheads the evolution of Beamable’s infrastructure and SDKs.
Game-First Culture: Team members come from AAA studios and live game operators, ensuring the platform is purpose-built for the needs of developers.
Web3-Ready: Deep experience with Solana, Sui, Mythos, Polygon, ETH, and other chains, including grant-funded integrations and full-stack wallet/token infrastructure.
Proven Track Record: Beamable has powered successful launches for CBS, FOX, Disney, and Web3 games like FIFA Rivals, Mystery Society, POG Digital, Wildcard, and other top studios, and supports thousands of game developers across mobile, PC, and web.

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